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Gameschooling is a growing approach to learning that is effective for neurodivergent and disabled learners. By using games as a teaching tool, learners can develop new skills and knowledge in a fun and engaging way.
For many neurodivergent and disabled learners, traditional teaching methods can be frustrating, isolating, and unsupportive. The growing trend in education known as “gameschooling” is revolutionizing how students learn.
This article explores what gameschooling is, how it works, and why it is so effective for neurodivergent and disabled learners.
Gameschooling is an approach to education involving games as a teaching tool. It is a method that has gained popularity in recent years and effectively supports neurodivergent and disabled learners. Gameschooling can be used in a variety of settings, including homeschooling, conventional classrooms, and therapeutic settings. The goal of gameschooling is to make learning fun and engaging for all learners, regardless of abilities.
Gameschooling works by using games to teach new skills and knowledge. Games can be selected to target specific learning objectives and adapted to meet all learners’ needs. A game designed to teach math skills can be adapted to meet the needs of a learner who needs more support with math by incorporating visual math aids or manipulatives. Games can also teach social skills, problem-solving, and critical thinking.
Note: Games do not need to be subject-specific to be educational. All games provide educational value!
Games
While games may sometimes be considered time-fillers or frivolous activities, games prove to be more than” just a hobby!”
Games
We can use tabletop games (i.e., board games) to teach a wide range of skills, including math, science, social studies, and language arts. Some examples of games we can use for gameschooling include:
Gameschooling can also include digital and video games.
The best types of games are those that align with each student’s passions and interests. For example, a student who loves history might enjoy playing a game that teaches history through interactive gameplay.
“Play is our brain’s favorite way of learning.”
~ Diane Ackerman
Gameschooling can be used in homeschooling, conventional classrooms, tutoring sessions, and therapeutic settings to supplement traditional teaching methods. Games can revive academic studies!
Since homeschoolers have more time to relax into gameplay, homeschooling is one context where gameschooling is particularly effective. Homeschooling parents use games to supplement the traditional curriculum. Some parents use math games to help their children improve their computational skills, while others use letter games to enhance reading skills.
Conventional classroom settings or one-to-one tutoring sessions also see success with gameschooling. Teachers and tutors use games as a way to engage learners and promote learning in a variety of subjects. History teachers use games like “Jeopardy!” to help students review important historical events, while science teachers use games like “The Game of Life” to teach students about financial literacy.
Gameschooling is also successful in therapeutic settings. Therapists use games to help neurodivergent and disabled clients work on fine and gross motor skills, language and communication skills, and social-emotional development.
“Games aren’t just filler in education. They have the ability to introduce, reinforce, or even assess learning of a given topic.”
~ Kara Carrero
Setting up for gameschooling can be an exciting but daunting task. However, with a few simple tips, it can be a fun and rewarding experience for both educators and learners.
While gameschooling can be an effective and engaging teaching tool for neurodivergent and disabled learners, there are some potential challenges to consider.
Games can be adapted to meet the needs of all learners in various ways.
We can
For additional tips and ideas, check out Adapting Board Games for Neurodivergent and Disabled Kids.
Adaptations become second nature once we begin to implement them.
“You can discover more about a person in an hour of play than in a year of conversation.”
~ Plato
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